LECTURE 1      (background reading)

 

Isaac Newton BiographyPortrait of Isaac Newton and listing of this Three Laws of Motion


 

 

 

Computer drawing of the forces on a rocket.

 



 

Forces are vector quantities having both a magnitude and a direction. When describing the action of forces, one must account for both the magnitude and the direction. In flight, a rocket is subjected to four forces; weight, thrust, and the aerodynamic forces, lift and drag. The magnitude of the weight depends on the mass of all of the parts of the rocket. The weight force is always directed towards the center of the earth and acts through the center of gravity, the yellow dot on the figure. The magnitude of the thrust depends on the mass flow rate through the engine and the velocity and pressure at the exit of the nozzle. The thrust force normally acts along the longitudinal axis of the rocket and therefore acts through the center of gravity. Some full scale rockets can move, or gimbal, their nozzles to produce a force which is not aligned with the center of gravity. The resulting torque about the center of gravity can be used to maneuver the rocket. The magnitude of the aerodynamic forces depends on the shape, size, and velocity of the rocket and on properties of the atmosphere. The aerodynamic forces act through the center of pressure, the black and yellow dot on the figure. Aerodynamic forces are very important for model rockets, but may not be as important for full scale rockets, depending on the mission of the rocket. Full scale boosters usually spend only a short amount of time in the atmosphere.

 

In flight the magnitude, and sometimes the direction, of the four forces is constantly changing. The response of the rocket depends on the relative magnitude and direction of the forces, much like the motion of the rope in a "tug-of-war" contest. If we add up the forces, being careful to account for the direction, we obtain a net external force on the rocket. The resulting motion of the rocket is described by Newton's laws of motion.

 

Although the same four forces act on a rocket as on an airplane, there are some important differences in the application of the forces:

 

On an airplane, the lift force (the aerodynamic force perpendicular to the flight direction) is used to overcome the weight. On a rocket, thrust is used in opposition to weight. On many rockets, lift is used to stabilize and control the direction of flight.

 

On an airplane, most of the aerodynamic forces are generated by the wings and the tail surfaces. For a rocket, the aerodynamic forces are generated by the fins, nose cone, and body tube. For both airplane and rocket, the aerodynamic forces act through the center of pressure (the yellow dot with the black center on the figure) while the weight acts through the center of gravity (the yellow dot on the figure).

 

While most airplanes have a high lift to drag ratio, the drag of a rocket is usually much greater than the lift.  While the magnitude and direction of the forces remain fairly constant for an airplane, the magnitude and direction of the forces acting on a rocket change dramatically during a typical flight.

 


 

Thrust is the force which moves the rocket through the air, and through space. Thrust is generated by the propulsion system of the rocket through the application of Newton's third law of motion; For every action there is an equal and opposite re-action. In the propulsion system, an engine does work on a gas or liquid, called a working fluid, and accelerates the working fluid through the propulsion system. The re-action to the acceleration of the working fluid produces the thrust force on the engine. The working fluid is expelled from the engine in one direction and the thrust force is applied to the engine in the opposite direction.

 

 

The direction of the thrust is normally along the longitudinal axis of the rocket through the rocket center of gravity. But on some rockets, the exhaust nozzle and the thrust direction can be rotated, or gimbaled. The rocket can then be maneuvered by using the torque about the center of gravity. The magnitude of the thrust can be determined by the general thrust equation. The magnitude of the thrust depends on the mass flow rate of the working fluid through the engine and the exit velocity and pressure of the working fluid. The efficiency of the propulsion system is characterized by the specific impulse; the ratio of the amount of thrust produced to the weight flow of the propellants.

 

All rocket engines produce thrust by accelerating a working fluid. But there are many different ways to produce the acceleration, and many different available working fluids. Let's look at some of the various types of rocket engines and how they produce thrust.

 

The simplest rocket engine uses air as the working fluid, and pressure produced by a pump to accelerate the air. This is the type of "engine" used in a toy balloon or a stomp rocket. Because the weight flow of air is so small, this type of rocket engine does not produce much thrust. A bottle rocket uses water as the working fluid and pressurized air to accelerate the working fluid. Because water is much heavier than air, bottle rockets generate more thrust than stomp rockets.

 

Model rockets, and most full scale rockets use chemical rocket engines. Chemical rocket engines use the combustion of propellants to produce exhaust gases as the working fluid. The high pressures and temperatures of combustion are used to accelerate the exhaust gases through a rocket nozzle to produce thrust. There are two important parts of a chemical rocket engine; the nozzle, and the propellants. The nozzle design determines the mass flow rate, exhaust velocity, and exit pressure for a given initial pressure and temperature. The initial pressure and temperature are determined by the chemical properties of the propellants. Propellants are composed of a fuel to be burned and an oxidizer, or source of oxygen, for combustion. Under normal temperature conditions, propellants do not burn, but require some source of heat, or igniter, to initiate combustion. Chemical rocket engines do not typically rely on the surrounding atmosphere as a source of oxygen. Therefore, chemical rocket engines can be used in space, where there is no atmosphere present.

 

There are two main types of chemical rocket engines; liquid rockets and solid rockets. In a liquid rocket, the fuel and the oxidizer are stored separately and pumped into the combustion chamber of the nozzle where the burning occurs. In a solid rocket, the fuel and oxidizer are mixed together into a solid propellant which is packed into a cylinder. The propellant only burns on the surface. So, as the propellant burns, a "flame front" is produced which moves into the propellant. Once the burning starts, it will proceed until all the propellant is consumed. With a liquid rocket, you can stop the thrust by turning off the flow of fuel or oxidizer; but with a solid rocket, you must destroy the casing to stop the engine. Liquid rockets tend to be heavier and more complex because of the pumps used to move the fuel and oxidizer, and you usually load the fuel and oxidizer into the rocket just before launch. A solid rocket is much easier to handle and can sit for years before firing.

 


 

Weight is the force generated by the gravitational attraction on the rocket. We are more familiar with weight than with the other forces acting on a rocket, because each of us have our own weight which we can measure every morning on the bathroom scale. We know when one thing is heavy and when another thing is light. But weight, the gravitational force, is fundamentally different from the other forces acting on a rocket in flight. The aerodynamic forces, lift and drag, and the thrust force are mechanical forces. The rocket must be in physical contact with the the gases which generates these forces. The gravitational force is a field force and the rocket does not have to be in contact with the source of this force.

 

The nature of the gravitational force has been studied by scientists for many years and is still being investigated by theoretical physicists. For an object the size of a rocket, the explanation given three hundred years ago by Sir Isaac Newton is sufficient to describe the motion of the object. Newton developed his theory of gravitation when he was only 23 years old and published the theories with his laws of motion some years later. As Newton observed, the gravitational force between two objects depends on the mass of the objects and the inverse of the the square of the distance between the objects. More massive objects create greater forces and the farther apart the objects are the weaker the attraction. Newton was able to express the relationship in a single weight equation. The gravitational force, F, between two particles equals a universal constant, G, times the product of the mass of the particles, m1 and m2, divided by the square of the distance, d, between the particles.

 

F = G * m1 * m2 / d^2

 

If you have a lot of particles acting on a single particle, you have to add up the contribution of all the individual particles. For objects near the Earth, the sum of the mass of all the particles is simply the mass of the Earth and the distance is then measured from the center of the Earth. On the surface of the Earth the distance is about 4000 miles. Scientists have combined the universal gravitational constant, the mass of the Earth, and the square of the radius of the Earth to form the Earth's gravitational acceleration, ge .

 

ge = G * m Earth / (d Earth)^2

 

ge = 9.8 m/sec^2 = 32.2 ft/sec^2

 

The weight W, or gravitational force, is then just the mass of an object times the gravitational acceleration.

 

W = m * ge

 

An object's mass does not change from place to place, but an object's weight does change because the gravitational acceleration ge depends on the square of the distance from the center of the Earth. Let's do a calculation and determine the weight of the Space Shuttle in low Earth orbit. On the ground, the orbiter weighs about 250,000 pounds. In orbit, the Shuttle is about 200 miles above the surface of the Earth; the distance from the center of the Earth is 4200 miles. Then:

 

m = Ws / ge = Wo / go

 

Wo = Ws * go / ge

 

where Ws = surface weight (250,000 pounds), Wo is the orbital weight, and go is the orbital value of the gravitational acceleration. We can calculate the ratio of the orbital gravitational acceleration to the value at the surface of the Earth as the square of Earth radius divided by the square of the orbital radius.

 

go / ge = (d Earth)^2 / (d orbit)^2

 

go / ge = (4000/4200)^2 = .907

 

On orbit, the shuttle weighs 250,000 * .907 = 226,757 pounds. Notice: the weight is not zero. There is a large gravitational force acting on the Shuttle at a distance of 200 miles. The "weightlessness" experienced by astronauts on board the Shuttle is caused by the free-fall of all objects in orbit. The Shuttle is pulled towards the Earth because of gravity.

But the high orbital speed, tangent to the surface of the Earth, causes the fall towards the surface to be exactly matched by the curvature of the Earth away from the shuttle. In essence, the shuttle is constantly falling all around the Earth.

 

Because the weight of an object depends on the mass of the object, the mass of the attracting object, and the square of the distance between them, the surface weight of an object varies from planet to planet. We have derived a gravitational acceleration for the surface of the Earth, ge = 9.8 m/sec^2, based on the mass of the Earth and the radius of the Earth. There are similar gravitational accelerations for every object in the solar system which depend on the mass of the object and the radius of the object. Of particular interest for the Vision for Space Exploration, the gravitational acceleration of the Moon gm is given by:

 

gm = G * m Moon / (d Moon)^2

 

gm = 1.61 m/sec^2 = 5.3 ft/sec^2

 

and the gravitational acceleration of Mars gmar is given by:

 

gmar = G * m Mars / (d Mars)^2

 

gmar = 3.68 m/sec^2 = 12.1 ft/sec^2

 

The mass of a rocket is the same on the surface of the Earth, the Moon and Mars. But on the surface of the Moon, the weight force is approximately 1/6 the weight on Earth, and on Mars, the weight is approximately 1/3 the weight on Earth. You don't need as much thrust to launch the same rocket from the Moon or Mars, because the weight is less on these planets.

 

For a rocket, weight is a force which is always directed towards the center of the Earth. The magnitude of this force depends on the mass of all of the parts of the rocket itself, plus the amount of fuel, plus any payload on board. The weight is distributed throughout the rocket, but we can often think of it as collected and acting through a single point called the center of gravity. In flight, the rocket rotates about the center of gravity, but the direction of the weight force always remains toward the center of the Earth.

 

During launch the rocket burns up and exhausts its fuel, so the weight of the rocket constantly changes. For a model rocket, the change is a small percentage of the total weight and we can determine the rocket weight as the sum of the component weights. For a full scale rocket the change is large and must be included in the equations of motion. Engineers have established several mass ratios which help to characterize the performance of a rocket with changing mass. Full scale rockets are often staged or broken into smaller rockets which are discarded during flight to increase the rocket's performance.

 


 

Aerodynamic forces are generated and act on a rocket as it flies through the air. The magnitude of the aerodynamic forces depends on the shape, size and velocity of the rocket and some properties of the air through which it flies. By convention, the single aerodynamic force is broken into two components: the drag force which is opposed to the direction of motion, and the lift force which acts perpendicular to the direction of motion. The lift and drag act through the center of pressure which is the average location of the aerodynamic forces on an object.

 

Aerodynamic forces are mechanical forces. They are generated by the interaction and contact of a solid body with a fluid, a liquid or a gas. Aerodynamic forces are not generated by a force field, in the sense of the gravitational field,or an electromagnetic field.

For lift and drag to be generated, the rocket must be in contact with the air. So outside the atmosphere there is no lift and no drag. Aerodynamic forces are generated by the difference in velocity between the rocket and the air. There must be motion between the rocket and the air. If there is no relative motion, there is no lift and no drag. Aerodynamic forces are more important for a model rocket than for a full scale rocket because the entire flight path of the model rocket takes place in the atmosphere. A full scale rocket climbs above the atmosphere very quickly.

 

Aerodynamic forces are used differently on a rocket than on an airplane. On an airplane, lift is used to overcome the weight of the aircraft, but on a rocket, thrust is used in opposition to weight. Because the center of pressure is not normally located at the center of gravity of the rocket, aerodynamic forces can cause the rocket to rotate in flight. The lift of a rocket is a side force used to stabilize and control the direction of flight. While most aircraft have a high lift to drag ratio, the drag of a rocket is usually much greater than the lift.

 

We can think of drag as aerodynamic friction, and one of the sources of drag is the skin friction between the molecules of the air and the solid surface of the moving rocket. Because the skin friction is an interaction between a solid and a gas, the magnitude of the skin friction depends on properties of both solid and gas. For the solid, a smooth, waxed surface produces less skin friction than a roughened surface. For the gas, the magnitude depends on the viscosity of the air and the relative magnitude of the viscous forces to the motion of the flow, expressed as the Reynolds number. Along the surface, a boundary layer of low energy flow is generated and the magnitude of the skin friction depends on the state of this flow. We can also think of drag as aerodynamic resistance to the motion of the object through the fluid. This source of drag depends on the shape of the rocket and is called form drag. As air flows around a body, the local velocity and pressure are changed. Since pressure is a measure of the momentum of the gas molecules and a change in momentum produces a force, a varying pressure distribution will produce a force on the body. We can determine the magnitude of the force by integrating, or adding up the local pressure times the surface area around the entire body. The base area of a model rocket produces form drag.

 

Lift occurs when a flow of gas is turned by a solid object. The flow is turned in one direction, and the lift is generated in the opposite direction, according to Newton's third law and Bernoulli’s refinements. For a model rocket, the nose cone, body tube, and fins can turn the flow and become a source of lift if the rocket is inclined to the flight direction.

 


LECTURE 2      (background reading)

 

 

Photo of the Space Shuttle and an astronaut in orbit. All objects
 fall at the same rate in a vacuum.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ballistic Equations (neglecting thrust and air – atmospheric Drag) above

 

An object that falls through a vacuum is subjected to only one external force, the gravitational force, expressed as the weight of the object. The weight equation defines the weight W to be equal to the mass of the object m times the gravitational acceleration g:   W = m * g

 

the value of g is 9.8 meters per square second (32.2 feet per square second) on the surface of the Earth, and has different values on the surface of the Moon and Mars. The gravitational acceleration g decreases with the square of the distance from the center of the planet. But for many practical problems, we can assume this factor to be a constant. The mass of an object does not depend on the location, the weight does.

 

An object that moves because of the action of gravity alone is said to be free falling. If the object falls through an atmosphere, there is an additional drag force acting on the object and the physics involved with the motion of the object is more complex than in free fall. For an object in free fall, we can easily predict the motion of the object.

 

Assuming the mass of the object remains constant, and the size and speed of the object is not so small or so fast that we must consider relativistic effects, the motion of the object is described by Newton's second law of motion, force F equals mass m times acceleration a:

 

F = m * a     

We can do a little algebra and solve for the acceleration of the object in terms of the net external force and the mass of the object:

 

a = F / m       

For a free falling object, the net external force is just the weight of the object:

 

F = W       

Substituting into the second law equation gives:

 

a = W / m = (m * g) / m = g

 

The acceleration of the object equals the gravitational acceleration. The mass, size, and shape of the object are not a factor in describing the motion of the object. So all objects, regardless of size or shape or weight, free fall with the same acceleration. In the figure, we show an orbiting Space Shuttle and a space walking astronaut. The astronaut and the Shuttle have very different weight, size and shape. But objects in orbit are in a free fall and the only force acting on the objects is the gravitational attraction of the Earth. So both the astronaut and the Shuttle are accelerated towards the Earth with the same acceleration. Because the objects orbit at some altitude above the Earth's surface, the acceleration is slightly less than the surface value. At a 200 mile orbit the acceleration is about 90% of the surface value. Since both Space Shuttle and astronaut are falling with the same acceleration, the astronaut appears to be "weightless" and "floats" relative to the Shuttle.

 

If you know the local value of the gravitational acceleration, you can use the equations for translation of an object to obtain the instantaneous velocity and location as a function of time. The mass must remain constant for a constant acceleration to occur. If one launches an object from the surface of a planet, and there is only gravity acting on the object (no thrust and no drag), the resulting trajectory is described by the ballistic flight equations.

 

The remarkable observation that all free falling objects fall with the same acceleration was first proposed by Galileo, nearly 400 years ago. Galileo conducted experiments using a ball on an inclined plane to determine the relationship between the time and distance traveled. He found that the distance depended on the square of the time and that the velocity increased as the ball moved down the incline, and the weight of the ball didn’t make a difference.

 

 

GETTING TO ‘ORBIT’… What does it Take?

 

 

 

 

Re is the mean Earth radius (3963 miles), and h is the height of the orbit in miles.

 


 

 

NOW… LET’S ADD THE ATMOSPHERIC (DRAG – LIFT) COMPONENTS!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What is the DENSITY of AIR?

 

ρ = 14.4 psi/0 ft…   14 @ 1000 ft  13.1 @ 3,000 ft…   10 @ 10,000 ft…  5 @40,000 ft

 

Notice please, the higher we go, the less ‘dense’ the air, and therefore, the more efficient our flight becomes! Jet aircraft use this to their advantage, by flying at 25,000 feet or higher.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

Computer drawing of a model rocket turning into the wind during
 ascent. Also a picture of a weather vane indicating wind direction.

 

Following the liftoff of a model rocket, it often turns into the wind. This maneuver is called weather cocking and it is caused by aerodynamic forces on the rocket. The term weather cocking is derived from the action of a weather vane which is shown in black at the top of the figure. A weather vane is often found on the roof of a barn. It pivots about the vertical bar and always points into the wind. Older, more artistic weather vanes used the figure of a rooster with large flaring tail feathers instead of the wing shown on the figure. This type of weather vane was called a weather cock.

 

Why does weather cocking occur? As the rocket accelerates away from the launch pad, the velocity increases and the aerodynamic forces on the rocket increase. Aerodynamic forces depend on the square of the velocity of the air passing the vehicle. If no wind were present, the flight path would be vertical as shown at the left of the figure, and the relative air velocity would also be vertical and in a direction opposite to the flight path. If you were on the rocket, the air would appear to move past you toward the rear of the rocket.

 

The velocity of an object is a vector quantity having both a magnitude and a direction and when discussing velocities we must account for both magnitude and direction. The wind introduces an additional velocity component perpendicular to the flight path, as shown in the middle of the figure. The addition of this component produces an effective flow direction shown in red on the figure. The effective flow direction is inclined to the horizontal at an angle which we shall call angle b. The size of angle b depends on the relative magnitude of the wind and the rocket velocity. Since the effective flow is inclined to the rocket axis, an aerodynamic lift force is generated by the rocket body and fins. The lift force acts through the center of pressure cp of the rocket. For stability reasons, the cp is located below the center of gravity cg. The lift force generates a torque about the cg which causes the rocket to rotate.

 

The rotation of the rocket produces a new flight path into the wind, as shown on the right of the figure. When the new flight path is aligned with the effective flow direction, there is no longer any lift force generated and the rocket continues to fly in the new flight direction. The flight path is inclined to the horizontal at angle b.

 

We can determine this angle by considering the middle of the figure. If the wind velocity is w and the flight velocity is V, then: tan b = V / w    where "tan" is the trigonometric tangent function. Weather cocking reduces the maximum altitude which a model rocket can achieve, since the flight path is inclined from the vertical.


 

 

HOW TO BUILD A “STABLE” ROCKET !

 

During the flight of a model rocket small gusts of wind, or thrust instabilities can cause the rocket to "wobble", or change its attitude in flight. Like any object in flight, a model rocket rotates about its center of gravity cg, shown as a yellow dot on the figure. The rotation causes the axis of the rocket to be inclined at some angle a to the flight path. Whenever the rocket is inclined to the flight path, a lift force is generated by the rocket body and fins, while the aerodynamic drag remains fairly constant for small inclinations.

 

Lift and drag both act through the center of pressure cp of the rocket, which is shown as the black and yellow dot in the figure.      

 

 

 

Computer drawing of three model rockets showing the restoring
 force present when cp is below cg.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In this figure we show three cases for which the flight direction is exactly vertical. In the center of the figure, the rocket is undisturbed and the axis is aligned with the flight direction. The drag of the rocket is along the axis and there is no lift generated. On the left of the figure, a powered rocket has had the nose of the rocket perturbed to the right. On the right of the figure, a coasting rocket has had the nose of the rocket perturbed to the left.

 

We denote the angle in both cases by the symbol ‘a’. Considering the powered rocket case, we see that a lift force is generated and directed towards the right or downwind side of the rocket. On the coasting rocket case, the lift is directed towards the left, also the downwind side of the rocket. For the powered case, both the lift and the drag produce counter-clockwise torques, or twists, about the center of gravity; the tail of the rocket will swing to the right under the action of both forces and the nose will move to left. For the coasting case, both lift and drag produce clockwise torques about the center of gravity; the tail of the rocket will swing to the left under the action of both forces and the nose will move to the right. In both cases, the lift and the drag forces move the nose back towards the flight direction. Engineers call this a restoring force because the forces "restore" the vehicle to its initial condition and the rocket is determined to be stable.

 

A restoring force exists for this model rocket because the center of pressure is below the center of gravity. If the center of pressure is above the center of gravity, the lift and drag forces maintain their directions but the direction of the torque generated by the forces is reversed. This is called a de-stabilizing force. Any small displacement of the nose generates forces that cause the displacement to increase. The conditions for a stable rocket are that the center of pressure must be located below the center of gravity.

 

There is a relatively simple test that you can use on a model rocket to determine the stability. Tie a string around the body tube at the location of the center of gravity. Be sure to have the parachute and the engine installed. Then swing the rocket in a circle around you while holding the other end of the string. After a few revolutions, if the nose points in the direction of the rotation, the rocket is stable and the center of pressure is below the center of gravity. If the rocket wobbles, or the tail points in the direction of rotation, the rocket is unstable. You can increase the stability by lowering the center of pressure, increasing the fin area, for example, or by raising the center of gravity, adding weight to the nose.

 

NOTE: Modern full scale rockets do not usually rely on aerodynamics for stability. Full scale rockets pivot their exhaust nozzles to provide stability and control. That's why you don't see fins on a Delta, Titan, or Atlas booster.

 


LECTURE 3      (background reading)

 


 

Computer drawing of a rocket showing simple translation
 and the definitions of average velocity and acceleration.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

We live in world that is defined by three spatial dimensions and one time dimension. Objects can move within this domain in two ways. An object can translate, or change location, from one point to another. And an object can rotate, or change its attitude. In general, the motion of an object involves both translation and rotation. The motion of a rocket is particularly complex because the rotations and translations are coupled together; a rotation affects the magnitude and direction of the forces which affect translations.

 

On this page we will consider only the translation of a rocket within our domain. We can specify the location of our rocket at any time t by specifying three coordinates x, y, and z on an orthogonal coordinate system. An orthogonal coordinate system has each of its coordinate directions perpendicular to all other coordinate directions. Initially, our rocket is at point "0", with coordinates x0, y0, and z0 at time t0. In general, the rocket moves through the domain until at some later time t1 the rocket is at point "1" with coordinates x1, y1, and z1. We can specify the displacement - d in each coordinate direction by the difference in coordinate from point "0" to point "1". The x-displacement equals (x1 - x0), the y-displacement equals (y1 - y0), and the z-displacement equals (z1 - z0). On this page we only present displacement in the y-coordinate to help the student better understand the fundamentals of motion.

 

d = y1 - y0

 

The total displacement is a vector quantity with the x-, y-, and z-displacements being the components of the displacement vector in the coordinate directions. All of the quantities derived from the displacement are also vector quantities.

 

The velocity -V of the rocket through the domain is the derivative of the displacement with respect to time. In the Y - direction, the average velocity is the displacement divided by the time interval:

 

V = (y1 - y0) / (t1 - t0)

 

This is only an average velocity; the rocket could speed up and slow down inside the domain. At any instant, the rocket could have a velocity that is different than the average. If we shrink the time difference down to a very small (differential) size, we can define the instantaneous velocity to be the differential change in position divided by the differential change in time;

 

V = dy / dt

 

where the symbol d / dt is the differential from calculus. So when we initially specified the location of our aircraft with x0, y0, z0, and t0 coordinates, we could also specify an initial instantaneous velocity V0. Likewise at the final position x1, y1, z1, and t1, the velocity could change to some V1. We are here considering only the y-component of the velocity. In reality, the rocket velocity changes in all three directions. Velocity is a vector quantity; it has both a magnitude and a direction.

 

The acceleration (a) of the rocket through the domain is the derivative of the velocity with respect to time. In the Y - direction, the average acceleration is the change in velocity divided by the time interval:

 

a = (V1 - V0) / (t1 - t0)

 

As with the velocity, this is only an average , At any instant, the rocket could have an acceleration that is different than the average. If we shrink the time difference down to a very small (differential) size, we can define the instantaneous acceleration to be the differential change in velocity divided by the differential change in time:

 

a = dv / dt

 

From Newton's second law of motion, we know that forces on an object produce accelerations. If we can determine the forces on a rocket, and how they change, we can use the equations presented on this slide to determine the location and velocity of the rocket as a function of the time.

 


 

 

Computer drawing of the measurements needed
 to find the altitude of a rocket graphically.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Graph paper with line of length w (or x) at the bottom,
 a line inclined at angle a (or d),
 intersecting a vertical line of length h.Graph paper with the reference line and two intersecting
 lines at angles b and c. The length of the line from c to the intersection is
 labeled x. The length from b is labeled w.

 

 

 

From the diagram we show a simple way to determine the altitude of a model rocket. The procedure requires two observers and a tool, like the one shown in the upper right portion of the figure, to measure angles. The observers are stationed some distance L along a reference line. You can lay a string of known length along the ground between the observers to make this reference line. A long line produces more accurate results. As the rocket passes its maximum altitude, observer #1 calls out "Take Data", and measures the angle a between the ground and the rocket. This measurement is taken perpendicular to the ground. Observer #1 then measures the angle b between the rocket and the reference line. This measurement is taken parallel to the ground and can be done by the observer facing the rocket, holding position, and measuring from the direction the observer is facing to the reference line on the ground. When the second observer hears the call, "Take Data", the observer must face the rocket and measure the angle d from the ground to the rocket. The second observer must then measure the angle c, parallel to the ground, between the direction the observer is facing and the reference line in the same manner as the first observer. Angles a and d are measured in a plane that is perpendicular to the ground while angles b and c are measured in a plane parallel to the ground.

 

With the four measured angles and the measured distance between the observers, we can use graph paper to build a scale model of the rocket in flight and we can determine the altitude h of the actual rocket. Scale models depend on the mathematical ideas of ratios and proportions which you learn in grade school. To determine the altitude, we first draw the reference line L on the graph paper. Make the length of the line on the graph paper some known ratio of the measured length. The length of the line on the graph paper sets the scale of the model. For instance, if the measured length was 100 feet, we might make the line on the graph paper 10 inches long. Then one inch on the graph paper equals 10 feet in the real world. Now draw two lines beginning at the ends of the reference line and inclined at the measured angles b and c

 

On the graph paper use a ruler to measure the distance w from the beginning of the reference line, near observer #1, to the intersection of the two drawn lines. The intersection point marks the location on the ground that is directly beneath the flying rocket. Also measure the distance x from the end of reference line, near observer #2.

 

As discussed on the web page with the derivation of the equations, we really only need three measured angles and the reference length to accurately determine the altitude. So you can use either angle a measured by observer #1, or angle d measured by observer #2, to determine the altitude. If you measure all four angles, you can make two estimates of the altitude h; they should be the same answer, but if they aren't, you can average them.

 

For the measurments of observer #1, on another piece of graph paper, draw a line of length w which you measured on the previous piece of graph paper. At one end of this line, draw another line inclined at the angle a. On the other end of the w line, draw a vertical line until it intersects the blue line inclined at angle a.

 

Now count the blocks, or measure the length, of the vertical line h. Convert this distance by the scale of the reference line, and you have determined the altitude h of the actual rocket. If you use the measurments of observer #2, substitute the length x for length w and angle d for angle a. For instance, in our example, 1 inch equals 10 feet. If your measured height h is 10 inches, the actual rocket was flying 100 feet in the air. If you understand the mathematical ideas of trigonometry you can also calculate the altitude of model rocket and check your graphical solution.

 


 

 

SUPPLEMENTAL NOTES

 

 

“POWER” in Model Rocketry:  The relationship of Thrust to “Impulse”

 

In model rocketry, the power of a motor is called “total impulse.” An impulse is the product of “force” and the “time” over which the force is applied—which is, after all, the definition of “power.”  The total impulse is then the product of the force and the duration over which it was applied. In rocketry, the force is the “thrust” produced by the motor, and the time is the duration over which the rocket motor is producing thrust. To explain this concept, a number of examples will be used.

 

Suppose a rocket motor produces 10 Newtons of thrust force for one second.  

 

So the total impulse of the rocket motor is:

 

IT=Thrust x time = (10N)x(1s)    IT=10 N-s

 

This is the impulse of the rocket motor for that one second. If we assume that all the propellant was consumed during that one second, we would say that the total impulse (IT) that the motor could produce is 10 Newton-seconds.  A rocket motor that has a thrust of 20 newtons for a duration of 0.5 seconds has the same amount of power as a motor that produces 10 newtons of thrust for 1.0 seconds (10 Newton-seconds). Because the total impulse of the motor is not dependant on the way the propellant burns, the level of thrust produced, nor even the type of propellant burned, you can easily see that it is a useful indicator that can be used to compare different rocket motors. If one motor has a higher total impulse than another, it is said to have “more power.”

 

[However, THRUST IS IMPORTANT if you must consider the WEIGHT of the rocket you are trying to launch, as if there isn’t enough thrust to overcome gravity, your rocket won’t lift off, but simply sputter on the ground!]

 

The usefulness of the total impulse number has led to a simple way of classifying model rocket motors (professional rockets, like the space shuttle are not classified this way).

 

Code Newton Seconds (there are 4.48N to a lbf of thrust!)

 

1/4A

0-.625

1/2A

.626-1.25

A

1.26-2.50

B

2.51-5.00

C

5.01-10.00

D

10.01-20.00

E

20.01-40.00

F

40.01-80.00

G

80.01-160.00

H

161.01-320.00

I

320.01-640.00

 

The classification code for each motor can also tell us approximately how long the motor burns. The burn time for each motor is equal to the total impulse of the motor divided by its average thrust level:    t b = It / Tavg

 

So to determine the burn time of a B2 motor, we simple divide the total impulse of the motor ( B motors have 5 N-s of total impulse) by the average thrust of 2 newtons. The result is a burn time of 5 ÷ 2 = 2.5 seconds.

 

The average thrust is found by taking the total impulse that the motor produces divided by the time which the motor produces thrust. Thus a motor that has a total impulse of 10 Newton-seconds and burns for 2 seconds would have an average thrust of fi ve newtons (10 ÷ 2 = 5). If the same motor burned in 1.67 seconds, it would have an average thrust of 6 newtons.  The last number after the “dash”) is the time (in seconds) until the ejection charge fires.

 

                   Aero-Tech Engine data

Single Use 18mm Motors

                Time   Motor    Max      Total     Average

          Motor Delay  Diam.    Liftoff  Impulse   Thrust

Product # Type  (sec)  in/mm    Wt. (oz) lbs/N-s   lbs      

ARO42104  D21    4T    2.75/70  16.0     4.5/20.0  4.7      

ARO42107  D21    7T    2.75/70  11.2     4.5/20.0  4.7      

ARO52504  E25    4T    2.75/70  16.0     4.5/22.0  5.6      

ARO52507  E25    7T    2.75/70  12.0     4.5/22.0  5.6

 

Single Use 24mm Motors

                Time  Motor    Max     Total      Average

          Motor Delay Diam.    Liftoff Impulse    Thrust

Product # Type  (sec) in/mm    Wt.(oz) lbs/N-s    lbs     

ARO51504  E15    4W   2.75/70  16.0    9.0/40.0    3.4     

ARO51507  E15    7W   2.75/70  9.5     9.0/40.0    3.4     

ARO53004  E30    4T   2.75/70  16.0    9.0/40.0    6.7     

ARO53007  E30    7T   2.75/70  10.6    9.0/40.0    6.7     

 

 

 

 

 

Rhino model rocket

 

Specifications:

Length:   24.5" 

Diameter:   1.637" 

Fin Span:   10.5" 

Weight:  2.49 oz.

18 millimeters is equal to 0.71 inches

29 millimeters is equal to 1.14 inches.

70 millimeters is equal to 2.76 inches

Engine:                              C6-5

          Max.Total Impulse (Newton-Seconds): 10.00

          Thrust Duration (Seconds):         1.6

          Propellant Weight:               12.70g



 

HANDY-DANDY CALCULATIONS

 

 

 

 

 

 

 

 

 

 

Equations for finding your rocket's peak altitude and motor delay.

Definition of Terms

  • m = rocket mass in kg (see below)
  • g = acceleration of gravity = 9.81 m/s2
  • A = rocket cross-sectional area in m2
  • Cd = drag coefficient = 0.75 for average rocket
  • r (rho) = air density = 1.22 kg/m3
  • t = motor burn time in seconds (NOTE: little t)
  • T = motor thrust in Newtons (NOTE: big T)
  • I = motor impulse in Newton-seconds
  • v = burnout velocity in m/s
  • y1 = altitude at burnout
  • yc = coasting distance
  • Note that the peak altitude is y1 + yc
  • ta = coasting time => delay time for motor
  • average mass during boost is mr + me - mp/2
    use this value for all but the yc, qa, and qb calculations.
  • mass during coast is mr + me - mp
    use this value for the yc, qa, and qb calculations.

 


ADVANCED TOPICS

 

Computer drawing of the equation and measurements needed to determine
 the altitude of a model rocket

 

On this page we derive the equations which are shown on the figure to determine the maximum altitude the rocket reaches during the flight. The procedure requires two observers to measure several angles. The observers are placed some distance L apart along a reference line which is shown in white on the figure. As the rocket passes its maximum altitude, observer #1 measures the angle a between the ground and the rocket. This measurement is taken perpendicular to the ground. Observer #1 then measures the angle b between the rocket and the reference line. This measurement is taken parallel to the ground. The second observer measures the angle d from the ground to the rocket and the angle c, parallel to the ground, between the direction the observer is facing and the reference line.

 

With the four measured angles and the measured distance between the observers, we can use some relations from trigonometry to derive the equation for the altitude h. We will need four "construction" triangles to derive the equation. The first two triangles are formed by the altitude h, the line of sight from the observers to the rocket, and the ground track of the line of sight. From observer #1, we have our first trigonometry relations:

 

A detailed analysis of this trigonometry problem indicates that we really only need three angle measurements along with the reference length measurement to completely determine the answer. The angles a, b, c, and d are related to each other and we can eliminate one of the angle measurements and still determine the altitude. We can equate the values of h from Eq. 1a and Eq. 2a:

 

You can use any of these equations to determine the height of any object from a tall tree to a flying rocket. If you have your observers take all four angle measurements, you can actually make three calculations of the height, which can help to eliminate errors in the measurments.


 

MASS RATIOS and the IDEAL ROCKET EQUATION

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 Derivation of the ideal rocket equation which describes the change in
 velocity as a function of the exit velocity of the rocket and the change
in mass of the rocket during the burn.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The forces on a rocket change dramatically during a typical flight. This figure shows a derivation of the change in velocity during powered flight while accounting for the changing mass of the rocket. During powered flight the propellants of the propulsion system are constantly being exhausted from the nozzle. As a result, the weight of the rocket is constantly changing. In this derivation, we are going to neglect the effects of aerodynamic lift and drag. We can add these effects to the final answer.

 

Let us begin with Newton's second law of motion, shown in blue on the figure:

 

d (M u) / dt = F net

 

where M is the mass of the rocket, u is the velocity of the rocket, F net is the net external force on the rocket and the symbol d / dt denotes that this is a differential equation in time t. The only external force which we will consider is the thrust from the propulsion system.

 

On the web page describing the specific impulse, the thrust equation is given by:

 

F = mdot * Veq

 

where mdot is the mass flow rate, and Veq is the equivalent exit velocity of the nozzle which is defined to be:

 

Veq = V exit + (p exit - p0) * Aexit / mdot

 

where V exit is the exit velocity, p exit is the exit pressure, p0 is the free stream pressure, and A exit is the exit area of the nozzle. Veq is also related to the specific impulse Isp:

 

Veq = Isp * g0

 

where g0 is the gravitational constant. m dot is mass flow rate and is equal to the change in the mass of the propellants mp on board the rocket:

 

mdot = d mp / dt

 

Substituting the expression for the thrust into the motion equation gives:

 

d (M u) / dt = V eq * d mp / dt

 

d (M u) = Veq d mp

 

Expanding the left side of the equation:

 

M du + u dM = Veq d mp

 

Assume we are moving with the rocket, then the value of u is zero:

 

M du = Veq d mp

 

Now, if we consider the instantaneous mass of the rocket M, the mass is composed of two main parts, the empty mass me and the propellant mass mp. The empty mass does not change with time, but the mass of propellants on board the rocket does change with time:

 

M(t) = me + mp (t)

 

Initially, the full mass of the rocket mf contains the empty mass and all of the propellant at lift off. At the end of the burn, the mass of the rocket contains only the empty mass:

 

M initial = mf = me + mp

 

M final = me

 

The change on the mass of the rocket is equal to the change in mass of the propellant, which is negative, since propellant mass is constantly being ejected out of the nozzle:

 

dM = - d mp

 

If we substitute this relation into the motion equation:

 

M du = - Veq dM

 

du = - Veq dM / M

 

We can now integrate this equation:

 

delta u = - Veq ln (M)

 

where delta represents the change in velocity, and ln is the symbol for the natural logarithmic function. The limits of integration are from the initial mass of the rocket to the final mass of the rocket. Substituting for these values we obtain:

 

delta u = Veq ln (mf / me)

 

This equation is called the ideal rocket equation. There are several additional forms of this equation which we list here: Using the definition of the propellant mass ratio MR

 

MR = mf / me

 

delta u = Veq * ln (MR)

 

or in terms of the specific impulse of the engine:

 

delta u = Isp * g0 * ln (MR)

 

If we have a desired delta u for a maneuver, we can invert this equation to determine the amount of propellant required:

 

MR = exp (delta u / (Isp * g0) )

 

where exp is the exponential function.

 

If you include the effects of gravity, the rocket equation becomes:

 

delta u = Veq ln (MR) - g0 * tb

 

where tb is the time for the burn.


 

 



Who the Heck is Barrowman?

In March, 1967, James S. Barrowman of the NASA’s Sounding Rocket Branch submitted a document entitled 'The Practical Calculation of the Aerodynamic Characteristics of Slender Finned Vehicles' as his Master's thesis to the School of Engineering and Architecture of the Catholic University of America. The document included, among other things, the simple algebraic method described above, capable of determining the center of pressure of a rocket flying subsonically and at small angles of attack to a high order of accuracy.

This material courtesy of: Randy Culp culp@execpc.com (Tripoli #6926)

 

Computing Center of Pressure

The Barrowman equations permit you to determine the stability of your rocket by finding the location of the center of pressure (CP). The value computed is the distance from the tip of the rocket's nose to the CP. In order for your rocket to be stable, you would like the CP to be aft of the center of gravity (CG).

The computation of CP isn't as hard as it looks at first.   

You can find the CG of your rocket by simply finding the balance point after loading recovery system and motor. (Literally - balance the rocket on your hand - or finger - and that's the CG). You can then measure from the tip of the rocket's nose to the CG. The calculated CP distance should be greater than the measured CG distance by one rocket diameter. This is called "one caliber stability".

Terms in the equations are defined below (and in the diagram):

LN

=

length of nose

d

=

diameter at base of nose

dF

=

diameter at front of transition

dR

=

diameter at rear of transition

LT

=

length of transition

XP

=

distance from tip of nose to front of transition

CR

=

fin root chord

CT

=

fin tip chord

S

=

fin semispan

LF

=

length of fin mid-chord line

R

=

radius of body at aft end

XR

=

distance between fin root leading edge and fin tip leading edge parallel to body

XB

=

distance from nose tip to fin root chord leading edge

N

=

number of fins


 

Nose Cone Terms

(CN)N = 2
For Cone: XN = 0.666LN
For Ogive: XN = 0.466LN

Conical Transition Terms

Fin Terms

 

 

Finding the Center of Pressure

Sum up coefficients: (CN)R = (CN)N + (CN)T + (CN)F

Find CP Distance from Nose Tip: